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GAMIFICATION

Let the games                                                      G AMES HAVE ENTERTAINED
  begin – but                                                                  and inspired humans since
                                                                               time immemorial, with
marketers are                                                      archaeologists unearthing bones they
slow out of the                                                    say were used as gaming tools during
starting blocks                                                    the Neolithic era around 10 200BC.

      The world’s obsession with mobile game Pokémon Go,             According to anthropologists, games
  which attracted millions of players within days of release, has  were integral to the evolution of social
heightened the attention given to gamification. Penny Haw looks    interaction and, as Dutch historian
   at what the technique may, or may not, mean for marketing.      Johan Huizinga wrote in his book
                                                                   Homo Ludens (Playing Man), provided
                                                                   the foundation for intricate human
                                                                   undertakings such as language, law,
                                                                   art, philosophy and war.

                                                                     Although the kinds of games people
                                                                   play these days are very different from
                                                                   the games of yore, gaming has arguably
                                                                   never been more popular. With the
                                                                   number of gamers worldwide nearing
                                                                   2-billion, digital video games achieved
                                                                   record sales last year and, by August this
                                                                   year, analysts were pegging Pokémon
                                                                   Go’s active daily user base at 21-million.

                                                                     A report recently released by
                                                                   online market research company,
                                                                   ReportsnReports claims the global
                                                                   gamification market is set to grow from
                                                                   US$1,65-billion in 2015 to US$11,1-
                                                                   billion by 2020.

                                                                   WHY THIS RAPID GROWTH?

                                                                   The strong growth of social media,
                                                                   propelled by the increased use of
                                                                   sophisticated Web-connected mobile
                                                                   devices, is a primary driver of the
                                                                   gamification market as consumers
                                                                   are increasingly using social media
                                                                   networks to connect with brands. This
                                                                   encourages businesses to, in turn, use
                                                                   online marketing techniques such as
                                                                   gamification to engage with customers.

                                                                     Indeed, companies are increasingly
                                                                   adopting gamification technologies
                                                                   and solutions not only to increase
                                                                   engagement, sales and loyalty among
                                                                   consumers, but also to incentivise their
                                                                   own sales and marketing teams.

                                                                     “Gaming has never been more popular
                                                                   because almost everyone has a mobile

46 strategicmarketing October 2016 – January 2017
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