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GAMIFICATION
these loops, you need to provide selling medical cover, says Ried. The The Foschini Group recently used an online?
interactions that engage users, give company uses gamification well by game called Super Stan to help promote
them ways of expressing themselves engaging its clients, and encouraging an online sale. Nintendo’s hugely popular PHOTOS: SUPPLIED
and progressing through the game, and and rewarding them for modifying Super Mario Bros inspired the game
then reward them appropriately. There behaviour by constantly advancing the
are many different ways to achieve game, based on clients’ performance. DEFINITION OF
this. Relevant techniques depend on GAMIFICATION
a company’s target market, objectives The results speak for themselves.
and the anticipated customer behaviour Discovery Health has reduced the cost The Oxford English Dictionary
and response.” of premiums and increased the rate defines gamification as follows:
that members exercise by an average “The application of typical
Opportunities for marketing, notes Ried, of more than 25% since September elements of game playing (e.g.
are lost when gamification is limited to 2015 by using various gamification point scoring, competition with
convincing customers to follow a static set techniques. The initiative allows others, rules of play) to other
of rules. The technique is most effective members to set their own goals for a areas of activity, typically as an
when it targets and captures the attention online marketing technique to
of customers who respond instinctively ? encourage engagement with a
and enthusiastically, and who can quickly It is most effective if product or service.”
grasp the procedures required and applied as a process
engage with the game. The problem is IN-GAME ADS ARE
that the most responsive and potentially given period. On achieving these they SHOWING GROWTH
lucrative gamers are also generally the can access certain rewards, such as
ones who quickly become accustomed a free smoothie or coffee, or they can Online gaming has never been more
to games and grow bored. opt to donate their points to a charity popular and an increasing number
of their choice. of brands are considering in-game
“With this in mind, it is imperative advertising –the practice of inserting
that a gamified system evolves with its The future of gamification for advertisements in games – as part
users through heavy use of analytics marketers, says Van den Berg, will of their media spend.
and iterative (continual process) not be centred on ‘flashy’ campaigns,
improvements,” says Ried. “It’s about but rather on building narratives that The touted benefits of in-game
challenging the status quo at every turn weave though various elements and advertising are that advertising
and then gaining new insights, which can mediums of marketing – and which efficiency is improved because most
be used to both improve a company’s feature evolving, customised challenges play experiences are enjoyable;
understanding of its customers and and encourage ongoing engagement products and services can be
continually challenge gamers to keep with individuals. promoted in context; ad exposure
them engaged and to keep modifying to players can be very long and
their behaviour as required. I think it’s at “The more companies learn about reiterated many times; and players
this point where South African companies their customers and the psychology are focused and engaged because
fall behind – often because of a fear of of their behaviour in relation to things research shows that few gamers
the unknown.” like augmented and virtual reality, multitask when playing.
so they will be able to apply the tools
WHO IS GETTING IT RIGHT? of gamification more effectively and
realise its full potential,” he says.
That’s not to say local businesses are not “Consider for example, the incredible
getting it right. Van den Berg and Ried momentum of Pokémon Go in terms of
concur that medical insurer Discovery engagement, numbers and excitement.
Health is among those leading the way Some might say it has demonstrated
for gamification in the country, through its the potential of gaming and this is
‘sustained and progressive’ Vitality Active scaring the pants off the business
Rewards programme. world – like Facebook once did.”
What Discovery has achieved through
gamification is a great deal more than
48 strategicmarketing October 2016 – January 2017